Try to render static part of the screen twice so both back and front
buffers have the same content.
However I think it's better to render static scene, store it as
texture and draw simple quad at the beginning of each frame.

On Nov 14, 7:42 pm, Jeff Boody <[email protected]> wrote:
> >I do not do a gl.glClear(GL10.GL_COLOR_BUFFER_BIT); so the bits that were 
> >drawn previously should remain.
>
> Actually this isn't the default behavior.
>
> I think you need to request EGL_BUFFER_PRESERVED for the
> EGL_SWAP_BEHAVIOR.
>
> Unfortunately this currently (froyo) isn't possible because Android
> only supports EGL 1.0 + some extensions.
>
> The eglSurfaceAttrib() API entry point was added at a later version of
> EGL.

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