Try to render static part of the screen twice so both back and front buffers have the same content. However I think it's better to render static scene, store it as texture and draw simple quad at the beginning of each frame.
On Nov 14, 7:42 pm, Jeff Boody <[email protected]> wrote: > >I do not do a gl.glClear(GL10.GL_COLOR_BUFFER_BIT); so the bits that were > >drawn previously should remain. > > Actually this isn't the default behavior. > > I think you need to request EGL_BUFFER_PRESERVED for the > EGL_SWAP_BEHAVIOR. > > Unfortunately this currently (froyo) isn't possible because Android > only supports EGL 1.0 + some extensions. > > The eglSurfaceAttrib() API entry point was added at a later version of > EGL. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

