I could use this too, I render maps to a offscreen bitmap and then
render it on-screen using opengl. Knowing when the current map area is
downloaded would be very useful. I currently use a exponential falloff
for refreshing/binding the textures which seems to work pretty well,
but if I knew as data became available I could do much better.

Adam

On Nov 16, 5:52 pm, TreKing <[email protected]> wrote:
> On Tue, Nov 16, 2010 at 12:07 PM, John <[email protected]> wrote:
> > If my overlays are downloaded first, as new Google Map tiles arrive, my
> > overlays get removed or the whole map blinks.
>
> Can you elaborate on what you're doing? I use a map view with locally stored
> images (no downloading) and they ALWAYS show up first on the map and there's
> never any problem with the rendering.
>
> -------------------------------------------------------------------------------------------------
> TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago
> transit tracking app for Android-powered devices

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