I was able to launch the 2 animation by decreasing the frame number to
4 for each. It works as a single launch but the OutOfMemoryError
exception still occurs. The problem is when I want to go back from the
last activity to the first one (as  I wrote it is a 'ring' app), or
when I exit and open the app again - it doesn't even come to the
activity with animations. Just then an OutOfMemoryError. So I must be
skipping some code to free the memory. I followed this topic:

http://groups.google.com/group/android-developers/browse_thread/thread/15c3ee93d18de93c/51426df70b200f50?lnk=gst&q=AnimationDrawable+and+Out+of+Memory+Errors#51426df70b200f50

So put the analyseAnimation.setCallback(null) &
analyseImage.setBackgroundDrawable(null) in the onDestroy() and
onPause() method, but it doesn't help. There must be a way to free the
memory, that I do not know about. The ImageView and Animation Drawable
variables are non-static fields of the activity class. How can I free
the memory??

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