It's not stupid, if you consider creating a multi-platform app you are bound to native code :P. If you just want to make an Android one you should only go native if it's absolutely necessary in a performance manner.
On Nov 27, 5:19 pm, Miguel Morales <[email protected]> wrote: > Yes, the standard way of developing 3D is using the STANDARD development kit. > Don't start with C, unless you absolutely need to. People tend to go > directly to the NDK because they don't like Java, that's just stupid. > Start off with the Java classes, if you really need to, use the NDK. > > On Sat, Nov 27, 2010 at 1:32 AM, Eyvind Almqvist > > > > > > > > > > <[email protected]> wrote: > > I understand that GLSurfaceView and SurfaceView are Java classes, but > > I thought that you should use Open GL C++ for the 3d graphics. I then > > searched for more information about this and I found the > > android.opengl package. > > > So do you mean that I should use the android.opengl package to develop > > the 3d graphics in openGL? Is this the standard way to develop 3d > > graphics in Android? > > > On 25 Nov, 12:27, Miguel Morales <[email protected]> wrote: > >> What? No, no C++. Just use a GLSurfaceView to render all your > >> 3dopenGLstuff. Then add an overlay View (maybe a SurfaceView) and add > >> all your regular2Dcontrols/widgets that come with Android. > > >> On Thu, Nov 25, 2010 at 3:11 AM, Eyvind Almqvist > > >> <[email protected]> wrote: > >> > Do you mean mixing Java and C++ in an Android project? SurfaceView and > >> > theGUIin Java and GLSurfaceView and the visual effects in OpenGLC+ > >> > +? > > >> > On 25 Nov, 01:12, Miguel Morales <[email protected]> wrote: > >> >> You can simply have a SurfaceView overlaying your GLSurfaceView and > >> >> draw whatever HUD orGUIelements you want using the regular Android > >> >> widgets. > > >> >> On Wed, Nov 24, 2010 at 5:43 AM, Eyvind Almqvist > > >> >> <[email protected]> wrote: > >> >> > I want to make anOpenGLESversion of my M3Gapp"Astral 3d worlds". > >> >> > Theapphas a2dGUI, from which you can start 10 visual effects. > > >> >> > I can port the visual effects toOpenGLES, but how can Ibuildthe > >> >> >2dGUI? Should I really useOpenGLESfor that? > > >> >> > -- > >> >> > You received this message because you are subscribed to the Google > >> >> > Groups "Android Developers" group. > >> >> > To post to this group, send email to > >> >> > [email protected] > >> >> > To unsubscribe from this group, send email to > >> >> > [email protected] > >> >> > For more options, visit this group at > >> >> >http://groups.google.com/group/android-developers?hl=en > > >> >> -- > >> >> ~ Jeremiah:9:23-24 > >> >> Android2DMMORPG:http://developingthedream.blogspot.com/,http://www.youtube.com/user/r... > > >> > -- > >> > You received this message because you are subscribed to the Google > >> > Groups "Android Developers" group. > >> > To post to this group, send email to [email protected] > >> > To unsubscribe from this group, send email to > >> > [email protected] > >> > For more options, visit this group at > >> >http://groups.google.com/group/android-developers?hl=en > > >> -- > >> ~ Jeremiah:9:23-24 > >> Android2DMMORPG:http://developingthedream.blogspot.com/,http://www.youtube.com/user/r...Dölj > >> citerad text - > > >> - Visa citerad text - > > > -- > > You received this message because you are subscribed to the Google > > Groups "Android Developers" group. > > To post to this group, send email to [email protected] > > To unsubscribe from this group, send email to > > [email protected] > > For more options, visit this group at > >http://groups.google.com/group/android-developers?hl=en > > -- > ~ Jeremiah:9:23-24 > Android 2D > MMORPG:http://developingthedream.blogspot.com/,http://www.youtube.com/user/revoltingx -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

