> gl.glColor4f(colorCount, 0, 0, 1); > markers.get(i).draw(); > colorCount++;
> but unfortunately it doesn't work. The color remains always white > (0,0,0,1) in RGBA. White is 1,1,1,1. The colour components passed to glColor4f are floats and should range between 0 and 1. So colorCount++ is probably not what you want. Maybe it will work if you do colorCount+=0.01. But I suggest using glColour4ub (if that's available in the Java binding) as that lets you pass bytes and you know you'll get the exact same values back without any float-to-int conversion issues. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

