I am painting polygons with the Paint class in an animation. New
polygon shapes are created for every new frame. These are painting
over parts of the screen.

The problem is that the parts of the screen which is not painted over
flicker. I am using
lockCanvas(null); and unlockCanvasAndPost(c). Shouldn't this fix the
double buffering to avoid flickering?

Does anyone know why the flickering occurs and how I can fix this?

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