I am painting polygons with the Paint class in an animation. New polygon shapes are created for every new frame. These are painting over parts of the screen.
The problem is that the parts of the screen which is not painted over flicker. I am using lockCanvas(null); and unlockCanvasAndPost(c). Shouldn't this fix the double buffering to avoid flickering? Does anyone know why the flickering occurs and how I can fix this? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

