So what? Why do you need it to go straight to onDestroy? Or rather, I
should ask, why do you THINK you need it to go
straight to onDestroy()? For I doubt your need is genuine.

On Dec 10, 10:12 pm, Kenny Chang <[email protected]> wrote:
> I try to call finish() in an activity in order to destroy the activity
> to free resources.
> But the Logcat shows it doesn't work immediately to call "onDestroy"
> instead of calling "onPause" and after a few seconds "onDestroy" is
> called.
> What I want is destory and finish the activity just after I call
> finish(). But the problem is that when I press "Back" button or call
> finish(), it doesn't free bitmap resources and destroy the activity
> immediately.

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