The first activity is the welcome activity, which lets users choose a choice to start a new activity. If the second activity go straight to onDestroy, the heap resources that the second activity holds can be so much that causes OUT_OF_MEMORY ERROR when user choose a choice to start a new activity in the first activity.So...
On Dec 11, 6:49 pm, Indicator Veritatis <[email protected]> wrote: > So what? Why do you need it to go straight to onDestroy? Or rather, I > should ask, why do you THINK you need it to go > straight to onDestroy()? For I doubt your need is genuine. > > On Dec 10, 10:12 pm, Kenny Chang <[email protected]> wrote: > > > > > > > > > I try to call finish() in an activity in order to destroy the activity > > to free resources. > > But the Logcat shows it doesn't work immediately to call "onDestroy" > > instead of calling "onPause" and after a few seconds "onDestroy" is > > called. > > What I want is destory and finish the activity just after I call > > finish(). But the problem is that when I press "Back" button or call > > finish(), it doesn't free bitmap resources and destroy the activity > > immediately. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

