The first activity is the welcome activity, which lets users choose a
choice to start a new activity.
If the second activity go straight to onDestroy, the heap resources
that the second activity holds
can be so much that causes OUT_OF_MEMORY ERROR when user choose a
choice to start a new activity in the
first activity.So...

On Dec 11, 6:49 pm, Indicator Veritatis <[email protected]> wrote:
> So what? Why do you need it to go straight to onDestroy? Or rather, I
> should ask, why do you THINK you need it to go
> straight to onDestroy()? For I doubt your need is genuine.
>
> On Dec 10, 10:12 pm, Kenny Chang <[email protected]> wrote:
>
>
>
>
>
>
>
> > I try to call finish() in an activity in order to destroy the activity
> > to free resources.
> > But the Logcat shows it doesn't work immediately to call "onDestroy"
> > instead of calling "onPause" and after a few seconds "onDestroy" is
> > called.
> > What I want is destory and finish the activity just after I call
> > finish(). But the problem is that when I press "Back" button or call
> > finish(), it doesn't free bitmap resources and destroy the activity
> > immediately.

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