On Sat, Dec 11, 2010 at 2:30 PM, Phil Endecott < [email protected]> wrote:
> Re uses-gl-texture, there are some other OpenGL features that an app > might want to test, including the number of texture units and the > number of user-defined clip planes. The app I've just released works > on PowerVR hardware but not on Tegra because of this, and it would be > great to be able to advertise this in the manifest. > It is really hard to have a way for an application to consistent specify this kind of information in a way that will consistently work. For the most part, you really should be looking at Android development as PC development, and adjust at runtime for the environment you are in. -- Dianne Hackborn Android framework engineer [email protected] Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

