On Sat, Dec 11, 2010 at 2:30 PM, Phil Endecott <
[email protected]> wrote:

> Re uses-gl-texture, there are some other OpenGL features that an app
> might want to test, including the number of texture units and the
> number of user-defined clip planes.  The app I've just released works
> on PowerVR hardware but not on Tegra because of this, and it would be
> great to be able to advertise this in the manifest.
>

It is really hard to have a way for an application to consistent specify
this kind of information in a way that will consistently work.  For the most
part, you really should be looking at Android development as PC development,
and adjust at runtime for the environment you are in.

-- 
Dianne Hackborn
Android framework engineer
[email protected]

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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