I am porting some existing code to android. I have some data files that I need to put in the assets directory (or some comparable place in the package). The code I'm porting wants a path to the directory containing the data files, in this case "assets". However, it seems like android won't let you access the assets directory directly without AssetManager. I assume this has to do with localization issues.
So if I know I placed a resource "Data.dat" in assets, is there any way to get a path to it so I can open it with something like: FileInputStream in = new FileInputStream(path); I really need a path to the resource. I can't use AssetManager assetMgr = this.getAssets(); InputStream in = assetMgt.open(filename); Is this possible? Thanks. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

