What you want is not possible. You will need to modify the code you are porting to have a method that takes an InputStream.
On Wed, Dec 15, 2010 at 4:34 PM, btschumy <[email protected]> wrote: > I am porting some existing code to android. I have some data files > that I need to put in the assets directory (or some comparable place > in the package). The code I'm porting wants a path to the directory > containing the data files, in this case "assets". However, it seems > like android won't let you access the assets directory directly > without AssetManager. I assume this has to do with localization > issues. > > So if I know I placed a resource "Data.dat" in assets, is there any > way to get a path to it so I can open it with something like: > > FileInputStream in = new FileInputStream(path); > > I really need a path to the resource. I can't use > > AssetManager assetMgr = this.getAssets(); > InputStream in = assetMgt.open(filename); > > Is this possible? > > Thanks. > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > -- Mark Murphy (a Commons Guy) http://commonsware.com | http://github.com/commonsguy http://commonsware.com/blog | http://twitter.com/commonsguy _The Busy Coder's Guide to *Advanced* Android Development_ Version 1.9 Available! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

