On Dec 25, 11:51 pm, DanH <[email protected]> wrote:
> Until you get up to **at least** 10K of JSON (maybe 1M, depending on
> the overall app size) there's no point in worrying about pull
> parsing.  Reading and parsing the entire JSON file at once will
> increase temporarily the amount of heap used, but it's hardly a blip
> in most environments.

In my game I pull up to 1000 highscore entries from  server (well,not
always
but certainly on first synchronization) and load them from internal
storage -
there is definitely need in pull parsing. I also utilize my own small
data binding
library, and will add pull parsing to it when i get some time.
Everybody is welcome to join the
effort:
https://github.com/ko5tik/jsonserializer


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