On Dec 25, 11:51 pm, DanH <[email protected]> wrote: > Until you get up to **at least** 10K of JSON (maybe 1M, depending on > the overall app size) there's no point in worrying about pull > parsing. Reading and parsing the entire JSON file at once will > increase temporarily the amount of heap used, but it's hardly a blip > in most environments.
In my game I pull up to 1000 highscore entries from server (well,not always but certainly on first synchronization) and load them from internal storage - there is definitely need in pull parsing. I also utilize my own small data binding library, and will add pull parsing to it when i get some time. Everybody is welcome to join the effort: https://github.com/ko5tik/jsonserializer -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

