Since I have done a lot of bitmaps and canvases, I can tell you
definitely that it is . . . hard to say.

But I will tell you this. Method profiling is great for something like
this, and it is fairly easy to do.

http://developer.android.com/intl/de/guide/developing/tools/traceview.html

Nathan



On Jan 3, 10:41 am, brian purgert <[email protected]> wrote:
> In my game doodle bike on the market right now. I have 3 backgrounds on a
> canvas, one is the far background whick is a solid jpg and the next layer is
> a png that is transparent and only fills 1/3 of the screen, both of these
> backgrounds move as the player moves, and the top background is a paper
> texture that is semi transparent and it does not move at all,
> so right now the 2 backgrounds are just very long images, would I get
> increased performance if I replaced these big ones with smaller ones that
> just kept on repeating.
> Because I got a comment that said it lagged very badly and it is lagging a
> little on my phone and I have a 1ghz phone.

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