Since I have done a lot of bitmaps and canvases, I can tell you definitely that it is . . . hard to say.
But I will tell you this. Method profiling is great for something like this, and it is fairly easy to do. http://developer.android.com/intl/de/guide/developing/tools/traceview.html Nathan On Jan 3, 10:41 am, brian purgert <[email protected]> wrote: > In my game doodle bike on the market right now. I have 3 backgrounds on a > canvas, one is the far background whick is a solid jpg and the next layer is > a png that is transparent and only fills 1/3 of the screen, both of these > backgrounds move as the player moves, and the top background is a paper > texture that is semi transparent and it does not move at all, > so right now the 2 backgrounds are just very long images, would I get > increased performance if I replaced these big ones with smaller ones that > just kept on repeating. > Because I got a comment that said it lagged very badly and it is lagging a > little on my phone and I have a 1ghz phone. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

