Thank you, this looks like it will help alot.
On Jan 3, 2011 8:52 PM, "Nathan" <[email protected]> wrote:
>
> Since I have done a lot of bitmaps and canvases, I can tell you
> definitely that it is . . . hard to say.
>
> But I will tell you this. Method profiling is great for something like
> this, and it is fairly easy to do.
>
> http://developer.android.com/intl/de/guide/developing/tools/traceview.html
>
> Nathan
>
>
>
> On Jan 3, 10:41 am, brian purgert <[email protected]> wrote:
> > In my game doodle bike on the market right now. I have 3 backgrounds on
a
> > canvas, one is the far background whick is a solid jpg and the next
layer is
> > a png that is transparent and only fills 1/3 of the screen, both of
these
> > backgrounds move as the player moves, and the top background is a paper
> > texture that is semi transparent and it does not move at all,
> > so right now the 2 backgrounds are just very long images, would I get
> > increased performance if I replaced these big ones with smaller ones
that
> > just kept on repeating.
> > Because I got a comment that said it lagged very badly and it is lagging
a
> > little on my phone and I have a 1ghz phone.
>
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