I've had a game on the Android marketplace for several months, and by following the "rules" to support multiple display sizes and resolutions, the game runs on form factors from 480x854 down to 320x240 with no special coding required on my part.
Now I'm looking to support tablets and have run into a bit of a wall. For the first time, I need to support a device which has a larger screen (1366x768) and yet has only a medium resolution display. Things fail to scale appropriately and the result is that my game bitmaps display *way* too small on the screen. Obviously I can't replace my MDPI graphics with larger bitmaps without breaking all of the phone-sized devices out there on which my game currently runs just fine. So is the recommended (or fall-back) action at this point to handle this programmatically, i.e. scaling my bitmaps manually in code? I hope not... as the code gets larger and more fragile. Thanks in advance, Mark -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

