I've had a game on the Android marketplace for several months, and by
following the "rules" to support multiple display sizes and
resolutions, the game runs on form factors from 480x854 down to
320x240 with no special coding required on my part.

Now I'm looking to support tablets and have run into a bit of a wall.
For the first time, I need to support a device which has a larger
screen (1366x768) and yet has only a medium resolution display.
Things fail to scale appropriately and the result is that my game
bitmaps display *way* too small on the screen.  Obviously I can't
replace my MDPI graphics with larger bitmaps without breaking all of
the phone-sized devices out there on which my game currently runs just
fine.

So is the recommended (or fall-back) action at this point to handle
this programmatically, i.e. scaling my bitmaps manually in code?  I
hope not... as the code gets larger and more fragile.

Thanks in advance,

Mark

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