Hi,

In this case you won't get hardware acceleration. We couldn't add this
feature on time for Android 3.0. Sorry about this.

On Wed, Jan 26, 2011 at 2:26 PM, webmonkey <[email protected]> wrote:

> When you do all your drawing in a separate thread using a SurfaceView
> and lockCanvas how do you then take advantage of the new UI Hardware
> Acceleration in Honeycomb?  (without using GLSurfaceView or
> RSSurfaceView)
>
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-- 
Romain Guy
Android framework engineer
[email protected]

Note: please don't send private questions to me, as I don't have time to
provide private support.  All such questions should be posted on public
forums, where I and others can see and answer them

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