OK, so what would be the best alternative, get rid of the separate
thread and use lots of views to represent the 'elements' that I draw.
>From what I understand you can mix non-accelerated and accelerated on
screen

BTW, if you have not already planned this, it would be great if you
could do a post about the ins and outs of the new UI hardware
acceleration. If you still have time that is ;)

On Jan 26, 11:29 pm, Romain Guy <[email protected]> wrote:
> Hi,
>
> In this case you won't get hardware acceleration. We couldn't add this
> feature on time for Android 3.0. Sorry about this.
>
> On Wed, Jan 26, 2011 at 2:26 PM, webmonkey <[email protected]> wrote:
> > When you do all your drawing in a separate thread using a SurfaceView
> > and lockCanvas how do you then take advantage of the new UI Hardware
> > Acceleration in Honeycomb?  (without using GLSurfaceView or
> > RSSurfaceView)
>
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> --
> Romain Guy
> Android framework engineer
> [email protected]
>
> Note: please don't send private questions to me, as I don't have time to
> provide private support.  All such questions should be posted on public
> forums, where I and others can see and answer them

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