OK, so what would be the best alternative, get rid of the separate thread and use lots of views to represent the 'elements' that I draw. >From what I understand you can mix non-accelerated and accelerated on screen
BTW, if you have not already planned this, it would be great if you could do a post about the ins and outs of the new UI hardware acceleration. If you still have time that is ;) On Jan 26, 11:29 pm, Romain Guy <[email protected]> wrote: > Hi, > > In this case you won't get hardware acceleration. We couldn't add this > feature on time for Android 3.0. Sorry about this. > > On Wed, Jan 26, 2011 at 2:26 PM, webmonkey <[email protected]> wrote: > > When you do all your drawing in a separate thread using a SurfaceView > > and lockCanvas how do you then take advantage of the new UI Hardware > > Acceleration in Honeycomb? (without using GLSurfaceView or > > RSSurfaceView) > > > -- > > You received this message because you are subscribed to the Google > > Groups "Android Developers" group. > > To post to this group, send email to [email protected] > > To unsubscribe from this group, send email to > > [email protected]<android-developers%2Bunsubs > > [email protected]> > > For more options, visit this group at > >http://groups.google.com/group/android-developers?hl=en > > -- > Romain Guy > Android framework engineer > [email protected] > > Note: please don't send private questions to me, as I don't have time to > provide private support. All such questions should be posted on public > forums, where I and others can see and answer them -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

