I had developed a game intending to publish it as a paid application using the Android LVL with the default ServerManagedPolicy licensing policy. Now, the powers that be have decided that we have to publish it as a free app. For some reason I do not want to remove/disable the license checks. My question is: how does the licensing service handle free apps? Will checks always fail or always pass? Is there any way I can make the license service accept any installation of my free app as licensed?
I found the following on free apps in the official documentation, but, it doesn't help me much. "Only paid applications published through Market can use the service. [...] Licensing is currently for paid apps only, since free apps are considered licensed for all users." I would have assumed that checks will fail, but, I remember reading somewhere that for free apps the licensing server will return a very large validity timestamp (long.MAX) ensuring that the license is always valid for free apps. Unfortunately, I have lost the link to that source. Note: 1. The problem is not as crazy as it sounds. It's just that I am not able to explain my use case further without giving away some proprietary information. 2. I had posted the same question on StackOverflow but did not get any response. Hence, posting it here. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

