I had developed a game intending to publish it as a paid application
using the Android LVL with the default ServerManagedPolicy licensing
policy. Now, the powers that be have decided that we have to publish
it as a free app. For some reason I do not want to remove/disable the
license checks. My question is: how does the licensing service handle
free apps? Will checks always fail or always pass? Is there any way I
can make the license service accept any installation of my free app as
licensed?

I found the following on free apps in the official documentation, but,
it doesn't help me much.

"Only paid applications published through Market can use the service.
[...] Licensing is currently for paid apps only, since free apps are
considered licensed for all users."

I would have assumed that checks will fail, but, I remember reading
somewhere that for free apps the licensing server will return a very
large validity timestamp (long.MAX) ensuring that the license is
always valid for free apps. Unfortunately, I have lost the link to
that source.

Note:
1. The problem is not as crazy as it sounds. It's just that I am not
able to explain my use case further without giving away some
proprietary information.
2. I had posted the same question on StackOverflow but did not get any
response. Hence, posting it here.

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