On 7 February 2011 19:22, Marcin Orlowski <[email protected]> wrote: > On 7 February 2011 18:57, bob <[email protected]> wrote: >> Do opengl textures on Android have to be a width and height that is a >> power of 2? > > In general: yes as some devices will won't handle your textures otherwise.
It applies to width (for quite obvious reasons), yet I am not sure about height and can't check now. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

