On 7 February 2011 19:22, Marcin Orlowski <[email protected]> wrote:
> On 7 February 2011 18:57, bob <[email protected]> wrote:
>> Do opengl textures on Android have to be a width and height that is a
>> power of 2?
>
> In general: yes as some devices will won't handle your textures otherwise.

It applies to width (for quite obvious reasons), yet I am not sure about height
and can't check now.

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