I am looking at the android LunarLander simple game example. I am surprised that the drawing thread "Run()" does not involve any efficient waiting. It just infinitely redraw the screen even if there is no change on the Physics.
Even though I did not find any responsive issue(Maybe it is because message queue is processed at high priority?), I am quite assured that it will waste a lot of cpu time (so is the battery consumption). Is it the intended behavior of the example? Is there any difference on the CPU time allocation to thread between Microsoft windows and Android Os. I know if you do this on windows, It will consume almost all the cpu time and slow down the system. Hope someone could enlighten me on this! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

