I'm assuming they didn't want to clutter the code.

Mark

On Feb 11, 11:37 am, Jerry <[email protected]> wrote:
> I am looking at the android LunarLander simple game example. I am
> surprised that the drawing thread "Run()" does not involve  any
> efficient waiting. It just infinitely redraw the screen even if there
> is no change on the Physics.
>
> Even though I did not find any responsive issue(Maybe it is because
> message queue is processed at high priority?), I am quite assured that
> it will waste a lot of cpu time (so is the battery consumption).  Is
> it the intended behavior of the example?   Is there any difference on
> the CPU time allocation to thread between Microsoft windows and
> Android Os.    I know if you do this on windows, It will consume
> almost all the cpu time and slow down the system.
>
> Hope someone could enlighten me on this!

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to