Problem solved! The trick for me was to delete the huge (in my case close to 1 GB) cache file "snapshots.img" that the new emulator had created in my AVD folder for the Android 3.0 emulator - because I had selected the corresponding "snapshot" checkbox while defining a new AVD. Unlike a system reboot, this forced a clean restart of the emulator (taking much longer, obviously), and next I had sound. I now made a new Android 3.0 AVD with the "snapshot" checkbox not selected, and things are fine now.
I suspected that the new emulator with the snapshot option turned on also cached whatever PC audio device it had found and selected upon a first run, such that if it goes wrong there one is stuck without audio. However, creating yet another AVD with the snapshot option turned on for some reason again gave me the same no-sound problem that I had before, so it looks like using the snapshot option consistently causes problems with the audio device. I did not further investigate though. On Feb 23, 10:07 am, blindfold <[email protected]> wrote: > I should add that I do get sound also with the Android 3.0 *preview* > emulator, but just not with the new final Android 3.0 emulator. I > rebooted my system because the new emulator appears to be doing some > heavy caching judging from the quick startup after a first run, but to > no avail. What can one do? Is it a new bug? > > On Feb 23, 9:26 am, blindfold <[email protected]> wrote: > > > I'm not getting any sound with the Android 3.0 (Honeycomb, final) SDK > > emulator. I have no such problem with the Android 2.2 and 2.3.1 > > emulators. This is on Windows 7 64-bit. I have all volume sliders up. > > Anyone else having this problem? > > > Thanks -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

