Thanks a lot for this information. Can I ask you to file a bug at
b.android.com with the text you just wrote here?
It will help us track the issue for a future fix.

Thanks

On Wed, Feb 23, 2011 at 11:00 AM, blindfold <[email protected]>wrote:

> Problem solved! The trick for me was to delete the huge (in my case
> close to 1 GB) cache file "snapshots.img" that the new emulator had
> created in my AVD folder for the Android 3.0 emulator - because I had
> selected the corresponding "snapshot" checkbox while defining a new
> AVD. Unlike a system reboot, this forced a clean restart of the
> emulator (taking much longer, obviously), and next I had sound. I now
> made a new Android 3.0 AVD with the "snapshot" checkbox not selected,
> and things are fine now.
>
> I suspected that the new emulator with the snapshot option turned on
> also cached whatever PC audio device it had found and selected upon a
> first run, such that if it goes wrong there one is stuck without
> audio. However, creating yet another AVD with the snapshot option
> turned on for some reason again gave me the same no-sound problem that
> I had before, so it looks like using the snapshot option consistently
> causes problems with the audio device. I did not further investigate
> though.
>
> On Feb 23, 10:07 am, blindfold <[email protected]> wrote:
> > I should add that I do get sound also with the Android 3.0 *preview*
> > emulator, but just not with the new final Android 3.0 emulator. I
> > rebooted my system because the new emulator appears to be doing some
> > heavy caching judging from the quick startup after a first run, but to
> > no avail. What can one do? Is it a new bug?
> >
> > On Feb 23, 9:26 am, blindfold <[email protected]> wrote:
> >
> > > I'm not getting any sound with the Android 3.0 (Honeycomb, final) SDK
> > > emulator. I have no such problem with the Android 2.2 and 2.3.1
> > > emulators. This is on Windows 7 64-bit. I have all volume sliders up.
> > > Anyone else having this problem?
> >
> > > Thanks
>
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