Was there any other phone you wanted to do this for?

Xavier A. Mathews
Student/Browser Specialist/Developer/Web-Master
Google Group Client Based Tech Support Specialist
Hazel Crest Illinois
[EMAIL PROTECTED]@[EMAIL PROTECTED]
"Fear of a name, only increases fear of the thing itself."










On Mon, Dec 1, 2008 at 11:21 AM, Dave Sparks <[EMAIL PROTECTED]>wrote:

>
> Decoding a single MP3 for a background audio track is not too bad. On
> the G1, OGG is a better format, less memory overhead and startup
> latency, plus you get seamless looping which MP3 does not do.
>
> I don't recommend using compressed audio like MP3 or OGG if you have
> lots of sound effects, because of the CPU overhead in decompressing
> them.
>
> On Nov 27, 10:18 am, Craig <[EMAIL PROTECTED]> wrote:
> > I'm making a game, and I have an mp3 I would like to use to play in a
> > loop for this game. This mp3 is several times larger than a midi file
> > would be, but recreating my mp3 as a midi has proven to be a non-
> > trivial task.
> >
> > What would the effects be of just using an mp3 of a few hundred kb in
> > size instead of a midi file of around 10kb in size? I.e., would
> > downloading the larger game be much of an issue? Would there be any
> > significant penalties in performance or resource usage?
> >
>

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