Was there any other phone you wanted to do this for? Xavier A. Mathews Student/Browser Specialist/Developer/Web-Master Google Group Client Based Tech Support Specialist Hazel Crest Illinois [EMAIL PROTECTED]@[EMAIL PROTECTED] "Fear of a name, only increases fear of the thing itself."
On Mon, Dec 1, 2008 at 11:21 AM, Dave Sparks <[EMAIL PROTECTED]>wrote: > > Decoding a single MP3 for a background audio track is not too bad. On > the G1, OGG is a better format, less memory overhead and startup > latency, plus you get seamless looping which MP3 does not do. > > I don't recommend using compressed audio like MP3 or OGG if you have > lots of sound effects, because of the CPU overhead in decompressing > them. > > On Nov 27, 10:18 am, Craig <[EMAIL PROTECTED]> wrote: > > I'm making a game, and I have an mp3 I would like to use to play in a > > loop for this game. This mp3 is several times larger than a midi file > > would be, but recreating my mp3 as a midi has proven to be a non- > > trivial task. > > > > What would the effects be of just using an mp3 of a few hundred kb in > > size instead of a midi file of around 10kb in size? I.e., would > > downloading the larger game be much of an issue? Would there be any > > significant penalties in performance or resource usage? > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

