RenderScript does this using threads.  Linux is quite good at scheduling
threads on different cores.

On Fri, Mar 4, 2011 at 1:58 PM, webmonkey <[email protected]> wrote:

> Thanks fadden, don't know how I missed this obvious API.
>
> When Honeycomb is open-sourced will we be able to see (and copy) how
> RenderScript schedules these tasks, or is that handled to deep in the
> system.
>
> On Mar 4, 9:08 pm, fadden <[email protected]> wrote:
> > On Mar 3, 1:29 pm, webmonkey <[email protected]> wrote:
> >
> > > Let's say you have a task that is suitable for parallel processing.
> > > Can you detect the number of cores in Android and then make sure that
> > > the threads you create run on each separate core.
> >
> > If you have parallelizable tasks, just put them in separate threads.
> > The Linux thread scheduler will take care of the rest.  Bear in mind
> > that there may be other actions going on in the system, so it's
> > possible that not all cores will be available for your app's use.
> >
> > Runtime.getRuntime().availableProcessors() will tell you the maximum
> > number of available cores.
>
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-- 
Dianne Hackborn
Android framework engineer
[email protected]

Note: please don't send private questions to me, as I don't have time to
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