Sure, i've just trimmed it down to a single activity and 1 image being 
loaded ( this time not directly from the file system, but rather specified 
in the XML ). It loads a bit better, but still crashes:

Here's the source: http://dgoemans.com/Storage/ImageCrash.zip

   1. Run the app
   2. Image shows, hit the back button on the phone
   3. Repeat

Eventually i see in the debug output on hitting back that crash. After a few 
tries of that my homescreen crashed. After the homescreen crashed ( had to 
hit home to get it to force loading ), the app wouldn't load the image 
anymore and the above mentioned crash occured everytime on launching my app. 
All launches were done with the debugger attached, and my hardware is a 
Nexus One ( the one received from Google - thanks!! - for the device seeding 
program last year ). 

In the more advanced case - my actual app. I'm launching an intent from the 
wallpaper settings dialog. This crashes immediately, i assume because the 
Surface memory taken by the wallpaper rendering in the background pushes 
everything over the limit?

On a side note, my confirm function - sending a bitmap through a bundle - 
should work right? I understand if you choose not to respond to that :)

Finally, Thanks for responding on a Sunday, another reason i have an insane 
amount of respect for the Android team!! 

David Goemans


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