Actually, for work we had an application that required a similar
application. Instead of using Bluetooth, we faked it in this way, and in our
situation the people using phones were pretty much always in contact with a
wireless router (in an engineering building of our university). It worked
great, and we had a ``pseudo-DNS'' style service set up to open ``sessions''
for many players on our games. (I'm sure there's probably some sort of API
for this, or you could use service to set this up, perhaps something like
SIP even? Perhaps someone more knowledgeable than myself can elaborate).

On Fri, Mar 11, 2011 at 7:53 PM, Kristopher Micinski <[email protected]
> wrote:

> Not true if you're using local wifi.
>
> Kris
>
>
> On Fri, Mar 11, 2011 at 9:49 AM, Marcin Orlowski <[email protected]
> > wrote:
>
>> On 11 March 2011 08:00, Kristopher Micinski <[email protected]>
>> wrote:
>> > P.s.,
>> > Bluetooth API support seems to be not that amazingly great, and you have
>> to
>> > pair the phones first, which is annoying.
>>
>> That's the way it works. And you can pair it only occe, so no big deal
>> anyway.
>>
>> > playing your game!). Can you fake it using TCP/IP?
>>
>> You need dataplan for this on both sides, which may be bigger stopper
>> than paring is for you.
>>
>> --
>> Regards,
>> Marcin Orlowski
>>
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>
>

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