On Mon, Mar 14, 2011 at 4:18 PM, brian purgert <[email protected]>wrote:

> Lol yeah, not one likes giving constructive criticism. But thanks treking
> for check it out i can't wait to here back. Go ahead and fire away I don't
> mind.


Alright, played through, and here's some initial impressions. All meant to
be constructive so apologies in advance if toneless emails make it sound
harsh.

*Main Menu*

   - I'm not a fan of the interface. The listview shoved between the title
   and text at the bottom is extremely cramped in horizontal layout even for
   just 3 items. Maybe try a Gallery that shows a small snapshot of the level
   and describes it.
   - Make the menu button bring up the options screen. I pressed it a few
   times and assumed there were no options. It was only after playing when
   looking carefully at the screen to critique that I noticed the little wrench
   icon.

*In Game UI*

   - For the first couple of levels, don't bother showing the "locked"
   gravity controls. It's a huge waste of space.
   - Get rid of the timer icon, it's more waste of screen space for
   something that's already displayed with an actual timer
   - Make the timer font smaller - it's not something I need to focus on -
   when I need to check the time a quick glance is all I need
   - Remove the pause and restart icons - again, wasted UI real estate for
   things that aren't used frequently. Make pressing the menu pause the game
   and bring up the restart screen
   - Stop changing the location of the button for the tutorial screens.
   First is on top then on the bottom. Make up your mind.
   - Give a clearer indication that you've completed the level. There's no
   finish line or snazzy particle effects or anything - just another popup
   window that looks like the retry dialog making you think you lost for a
   second.

*Gameplay*

   - Remove the "brake" button. It's awkwardly placed and I personally never
   used it once. Most driving games just use the reverse as the brake and
   that's what I did when playing.
   - When you crash, add a 1 - 3 second delay where the player can see the
   bike crash and explode and then bring up the retry screen up, maybe with a
   nice animation. It's very abrupt right now.
   - The tutorials should be optional or less intrusive. I was zooming along
   just fine then a tutorial screen abruptly interrupts what I'm doing and
   throws me off. Maybe put then in as "tips" every time you die.
   - Improve the physics - there were quite a few times when I just barely
   bumped into one of those red walls and my bike went flying killing me
   instantly. Quite annoying.
   - Add a jump - you have no idea how many times I shook my phone hoping to
   get a little hop out of the bike - like Mario Kart Wii. That would add more
   variety and challenge as well.
   - For the earlier levels at least, make it clearer what the "correct path
   is". It took a bit of trying to go backwards after shifting gravity to
   figure out that it's really meant to go forward all the time.
   - Shift the camera more to the right so the bike is on the left, 1/4 of
   the way from the left of the screen instead of the center, so you can see
   more and have more of a chance to react.

*Other*

   - Story and / or goals - not every game needs one and this one probably
   doesn't, but give the player some reason for doing what s/he's doing. Who's
   the dude on the bike? Why are your racing through the set of Tron? What is
   the *purpose* (besides just playing the game). Angry Birds explains why the
   birds are angry and why they're hurling themselves at pigs. Even Pac-Man had
   some semblance of a story.
   - You may have a bug - I beat all the levels and after I reopened all the
   "Level Status" labels said "Locked", but I could still select them.
   - Turn off LogCat debugging for release - you're spamming my log =)

At first I did not like the rotation controls but eventually got a kick out
of it once I got the hang of it. There were some pretty sweet "oh snap"
moments when I flipped gravity in one direction and my bike in another
direction to do a crazy somersault and end up moving through an arc to land
on the bottom side of a platform I was originally on the other side of.

That's about it. Hope that's helpful. All that said, I think it's a pretty
good game. 3.5 stars ain't too bad for games that are completely subjective.
I hit you with a 5-star to balance out the idiots.

-------------------------------------------------------------------------------------------------
TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago
transit tracking app for Android-powered devices

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