It seems like you are setting color to be completely transparent. Try setting alpha to 1.0 instead of 0.0? Also make sure that depth to -9 is visible. Quickly test with -1 for example.
17. mars. 2011 21.23 "Robert Green" <[email protected]>: Debug the actual bitmap dimensions after you decode it. It could be getting scaled if you don't have it in drawable-nodpi. I also remember something about clamp vs repeat with non-square power- of-two textures on some chips, but that may be for something else. I see you're not using mips here but if you do, remember they must be square, not just PoT. What dir is the texture file you're loading in? On Mar 17, 11:41 am, Kakyoin <[email protected]> wrote: > *** Update *** > > Today I just updated m... -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

