Hi.

Sorry for taking so long to get back to you.

It works now. =) The problem here is the alpha. I tried setting the
alpha to 1.0 instead of 0.0 and it works.

//solution
gl.glColor4f(0.0f, 0.0f, 0.0f, 1.0f);


Also thank you for the tips about drawable-nodpi/debugging the actual
bitmap after decoding. Although it's not the case here(I tried
debugging as you advise), it's good to know. =)

Thank you everyone. =)

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