I'm trying to make a simple (or so I thought) live wallpaper that takes an image and moves it slowly in a circular motion, to make the picture seem less static and more like looking out a window. I took the live wallpaper tutorial from the SDK and stripped it down to the bare bones so I could add to it. But the issue is that no matter what size the image I'm moving, or what format (drawable or bitmap), it is only getting about 3 fps.
I don't know what to do to make this run faster, I have very limited programming knowledge so I don't know if I'm missing something stupid. Also, this is the code I'm using to calculate the circular movement: int NewX = (int) (OffsetX + Math.sin(Dist)*19); int NewY = (int) (OffsetY + Math.cos(Dist)*19); where Dist is the speed it's moving and 19 is the radius of the circle. Is there an easier way? I looked into Tween animation but I don't know how I would implement my circle code into it. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en