On Tue, Mar 22, 2011 at 6:44 PM, Jeffrey <jeffisagen...@gmail.com> wrote:
> Also, the entire animation loop is almost instantly, the problem comes > from the Handler.postDelayed() not calling on time, no matter what I > set the desired FPS at, I can't get above 6 FPS, and I no longer think > it has anything to do my drawing code but maybe the way something else > is handled. I stripped down google's example livewallpaper, so I don't > know if it's lacking any optimizations or anything. > Have you tried profiling your code? That is a good first thing to do. -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en