Good place to start: http://www.youtube.com/watch?v=U4Bk5rmIpic

On Mon, Mar 21, 2011 at 6:16 PM, a a <[email protected]> wrote:

> so, do you think your provider below url is a "bare bones" ?
>
> http://code.google.com/p/libgdx/
>
> 2011/3/21 Riyad Kalla <[email protected]>:
> > Any game engine you look at will have a considerable code base... that
> > is like asking "I would like to do a GUI" and someone suggesting Swing
> > or SWT to you and you saying "My god the API is huge!"
> >
> > Yes... they are... they cover a lot. Everything from 3D/2D
> > abstractions to file I/O.
> >
> > libgdx has a good number of games in the market place, you can check
> > the "Showcase" forum for examples of Apps people are working on.
> >
> > AndEngine is another one and if you don't mind paying a licensing fee,
> > Unity I believe has a preview Android version, but it's not cheap.
> >
> > Alternatively, you can just hand-roll something yourself ontop of
> > Canvas and learn all the ins and outs first THEN find the game engine
> > that solves your biggest headaches for you, that way you don't waste
> > your time learning an engine that isn't making your life easier.
> >
> > If you are just learning, I always think learning the "bare bones"
> > approach to things first before learning a framework is best so you
> > understand who-does-what.
> >
> > Just my 2 cents.
> >
> > On Mar 21, 2:10 am, a a <[email protected]> wrote:
> >> 2011/3/2 Riyad <[email protected]>:> In addition to TreKing's reply, you
> will want to decide if you are
> >> > going to hand draw this stuff or use OpenGL, I'm going to assume you
> >> > will be using OpenGL if you want lots of layers and spirtes moving
> >> > performantly across each other and possibly add some effects.
> >>
> >> > So the next part of your question is "how do I get started with
> >> > OpenGL" -- I'd suggest searching around for it, and you will probably
> >> > want to start with a good game engine that'll make your life easier;
> >> > some framework that makes loading images, animating them, etc. etc.
> >> > easier.
> >>
> >> > For that, I'd look at libgdx as a jumping off point.
> >> >http://code.google.com/p/libgdx/
> >>
> >> My god, this code is too large, as a new member game developer, it is
> >> very hard to understand.
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >> > The forums for the engine are fantastic:
> >> >http://www.badlogicgames.com/forum/
> >>
> >> > and the wiki is chalk full of information:
> >> >http://www.badlogicgames.com/wiki/index.php/Main_Page
> >>
> >> > If you have done Java 2D in depth before, a lot of that knowledge gets
> >> > you off the ground pretty quick (as far as being familiar with how
> >> > graphic basics work, painting, etc.) if you have done very little Java
> >> > and no Java 2D, you'll want to grab a good OpenGL ES book and start
> >> > from scratch. Just get familiar with things.
> >>
> >> > and after you get through the first few tutorials, write the next
> >> > Gears of War for Android, shoot for the moon!
> >>
> >> > On Feb 25, 9:43 pm, CONORxx <[email protected]> wrote:
> >> >> Is it possible to create a 2d, touch based game for android devices
> >> >> using Eclips and xml. And where about do new comers go to learn to
> >> >> write the xml code for android apps and games.
> >>
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-- 
~ Jeremiah:9:23-24
Android 2D MMORPG: http://solrpg.com/ http://www.youtube.com/user/revoltingx

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