a ha, i know this guy, he is the author with "replica island", he is a
hero for many developer.

This code write by openGL, not use game engine which provided by Riyad kalla.


2011/3/22 Miguel Morales <[email protected]>:
> Good place to start: http://www.youtube.com/watch?v=U4Bk5rmIpic
>
> On Mon, Mar 21, 2011 at 6:16 PM, a a <[email protected]> wrote:
>>
>> so, do you think your provider below url is a "bare bones" ?
>>
>> http://code.google.com/p/libgdx/
>>
>> 2011/3/21 Riyad Kalla <[email protected]>:
>> > Any game engine you look at will have a considerable code base... that
>> > is like asking "I would like to do a GUI" and someone suggesting Swing
>> > or SWT to you and you saying "My god the API is huge!"
>> >
>> > Yes... they are... they cover a lot. Everything from 3D/2D
>> > abstractions to file I/O.
>> >
>> > libgdx has a good number of games in the market place, you can check
>> > the "Showcase" forum for examples of Apps people are working on.
>> >
>> > AndEngine is another one and if you don't mind paying a licensing fee,
>> > Unity I believe has a preview Android version, but it's not cheap.
>> >
>> > Alternatively, you can just hand-roll something yourself ontop of
>> > Canvas and learn all the ins and outs first THEN find the game engine
>> > that solves your biggest headaches for you, that way you don't waste
>> > your time learning an engine that isn't making your life easier.
>> >
>> > If you are just learning, I always think learning the "bare bones"
>> > approach to things first before learning a framework is best so you
>> > understand who-does-what.
>> >
>> > Just my 2 cents.
>> >
>> > On Mar 21, 2:10 am, a a <[email protected]> wrote:
>> >> 2011/3/2 Riyad <[email protected]>:> In addition to TreKing's reply, you
>> >> will want to decide if you are
>> >> > going to hand draw this stuff or use OpenGL, I'm going to assume you
>> >> > will be using OpenGL if you want lots of layers and spirtes moving
>> >> > performantly across each other and possibly add some effects.
>> >>
>> >> > So the next part of your question is "how do I get started with
>> >> > OpenGL" -- I'd suggest searching around for it, and you will probably
>> >> > want to start with a good game engine that'll make your life easier;
>> >> > some framework that makes loading images, animating them, etc. etc.
>> >> > easier.
>> >>
>> >> > For that, I'd look at libgdx as a jumping off point.
>> >> >http://code.google.com/p/libgdx/
>> >>
>> >> My god, this code is too large, as a new member game developer, it is
>> >> very hard to understand.
>> >>
>> >>
>> >>
>> >>
>> >>
>> >>
>> >>
>> >> > The forums for the engine are fantastic:
>> >> >http://www.badlogicgames.com/forum/
>> >>
>> >> > and the wiki is chalk full of information:
>> >> >http://www.badlogicgames.com/wiki/index.php/Main_Page
>> >>
>> >> > If you have done Java 2D in depth before, a lot of that knowledge
>> >> > gets
>> >> > you off the ground pretty quick (as far as being familiar with how
>> >> > graphic basics work, painting, etc.) if you have done very little
>> >> > Java
>> >> > and no Java 2D, you'll want to grab a good OpenGL ES book and start
>> >> > from scratch. Just get familiar with things.
>> >>
>> >> > and after you get through the first few tutorials, write the next
>> >> > Gears of War for Android, shoot for the moon!
>> >>
>> >> > On Feb 25, 9:43 pm, CONORxx <[email protected]> wrote:
>> >> >> Is it possible to create a 2d, touch based game for android devices
>> >> >> using Eclips and xml. And where about do new comers go to learn to
>> >> >> write the xml code for android apps and games.
>> >>
>> >> > --
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>
> --
> ~ Jeremiah:9:23-24
> Android 2D MMORPG: http://solrpg.com/ http://www.youtube.com/user/revoltingx
>
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