Hi all, I'm about to release a game and have been developing without a min sdk version set in the manifest. The game uses opengl in a GLSurfaceView but now I have set a min sdk version the opengl part is completely white. The game overlays some standard android widgets which still appear fine and work.
Does anyone know why changing the min sdk requirement would affect the opengl rendering? I can find no errors in the logs and I'm really at a loss to work out what is happening here. Thanks, Joe -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

