Do you use textures and store images in res\drawable?
Try storing them in drawable-nodpi.

On Mar 28, 12:42 am, joe bain <[email protected]> wrote:
> Hi all,
>
> I'm about to release a game and have been developing without a min sdk
> version set in the manifest. The game uses opengl in a GLSurfaceView
> but now I have set a min sdk version the opengl part is completely
> white. The game overlays some standard android widgets which still
> appear fine and work.
>
> Does anyone know why changing the min sdk requirement would affect the
> opengl rendering? I can find no errors in the logs and I'm really at a
> loss to work out what is happening here.
>
> Thanks,
>
> Joe

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