Given that the APIs for OpenGL ES 2.0 and 1.1 are incompatible, I was
wondering if there is always some inherent support for both in
Android, or if it was on a per phone basis.

I am developing an ES 1.1 game. On my phone, a nearly two year old
model, the game drew quite well, visually. On my friend's newish Droid
2, all I saw were choppy polygons. I know my phone can't do ES 2.0 and
I assume his can.

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