Right now - yes, they do. AFAIK, most GLES 1.0/1.1 implementations on 2.0-standard chips are always using 2.0 internally but the driver has 1.1-compatibility shaders that it uses behind the scenes to implement fixed-function emulation.
for your problem - if those are two totally different chips, you may have done a few strange things that you thought were fine because they worked on your test device but the other device didn't like them. Correctly-implemented GLES should (in theory) work on all devices unless they have bugs. If it's not working, you probably did something to make it angry. On Apr 4, 8:27 am, GJTorikian <[email protected]> wrote: > Given that the APIs for OpenGL ES 2.0 and 1.1 are incompatible, I was > wondering if there is always some inherent support for both in > Android, or if it was on a per phone basis. > > I am developing an ES 1.1 game. On my phone, a nearly two year old > model, the game drew quite well, visually. On my friend's newish Droid > 2, all I saw were choppy polygons. I know my phone can't do ES 2.0 and > I assume his can. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

