Not all devices use 24-bit color buffers. Some are 16-bit, and you might
want to adjust the colors accordingly.
27.04.2011 0:48 пользователь "Mark Wyszomierski" <[email protected]> написал:
> I've seen render issues like this. I think one example was putting a
> png with a flat color next to a view with its background color
> specified with the same hex value. They won't match. It makes it
> really difficult to make portions of your layout blend together.
> Example:
>
> <ImageView
> android:src="@drawable/flat_grey_ffebebeb_png" />
>
> <LinearLayout
> android:background="ffebebeb" />
>
> I'm sure the png I created has the same hex value as the manually
> specified background value. Not sure why they don't match when you
> run, but, that's what it is.
>
> Mark
>
> On Apr 18, 11:48 am, Andrew Huang <[email protected]> wrote:
>> Specify a RGB, i.e,     <color name="test_color">#ff292728</color>.
>> Use the a Color Meter tool on Windows or Mac to sample the color in
>> the Layout Preview screen. You'll see that it renders the correct
>> value of 292728.
>>
>> Sampling the same color in the emulator would return a different
>> value, #282329.
>>
>> This is causing us some serious problems with our graphics (i.e.
>> images are not correctly blending with the background), so we would
>> like to understand what's going on. My searches have turned up nothing
>> so far. If anyone has a deeper understanding of how colors are render,
>> we would greatly appreciate the help.
>
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