I have some triangle polygons and drawing them in a traditional way: (android-java code)
gl.glDrawArrays(GL10.GL_TRIANGLES, i, j); I want to update the vertex coordinates of the triangles. All of the tutorials I've found use an initial vertex data then only apply transformations to them. I need to change each vertex coordinate independently. I change the content of the array which is used to create the related vertexbuffer but it doesn't make any change on the screen. Rebuilding the vertexbuffer on eachframe doesn't seem to be right way I guess. Can you point out any example source code at least, if you know any? -- Emre -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

