I have some triangle polygons and drawing them in a traditional way:
(android-java code)

gl.glDrawArrays(GL10.GL_TRIANGLES, i, j);

I want to update the vertex coordinates of the triangles. All of the
tutorials I've found use an initial vertex data then only apply
transformations to them. I need to change each vertex coordinate
independently.

I change the content of the array which is used to create the related
vertexbuffer but it doesn't make any change on the screen. Rebuilding the
vertexbuffer on eachframe doesn't seem to be right way I guess.

Can you point out any example source code at least, if you know any?

-- 

Emre

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