I think required methods are in opengles 1.1. May be I could find somethings if I play with glbuffersubdata, glbindbuffer..
I was going to ask, is casting enough to use opengles 1.1. GL11 gl = (GL11) gl10; On May 1, 7:27 pm, emre onal <[email protected]> wrote: > I have some triangle polygons and drawing them in a traditional way: > (android-java code) > > gl.glDrawArrays(GL10.GL_TRIANGLES, i, j); > > I want to update the vertex coordinates of the triangles. All of the > tutorials I've found use an initial vertex data then only apply > transformations to them. I need to change each vertex coordinate > independently. > > I change the content of the array which is used to create the related > vertexbuffer but it doesn't make any change on the screen. Rebuilding the > vertexbuffer on eachframe doesn't seem to be right way I guess. > > Can you point out any example source code at least, if you know any? > > -- > > Emre -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

