Hello Mario, I saw you post on Flixel forum. Its good to hear from you. I do feel a little crippled because I dont know muchjava, and opengl is very new to me.
First I will try to awser your questions. - How much of the original Flixel API should be covered? I dont know, but W. Eraser points out this necessity of using opengles render instead of canvas render. Looks like a very good point to work on, as some flixel visual functions dont work or are impossible on canvas. - How much has been ported so far? I'd actually just rip out the interfaces/class/method signatures and replace the implementations. Sorry, cant help much. I saw about a guy, one year ago, ported somekind of flixel to android, replacing the actionscript syntax with java, and working only on render and other little issues. That version was a lot bugged, and this new flixel2 was done by Wing Eraser. Looks like a as3 flixel, added a d-pad and the canvas render. The project page has more information. If its not bothering you, can you point me some books/links to study and get a better idea of your work on libgdx? Like, to know the roots of the thing? I've read about rendering using bit blitting, like canvas render, but thats all I know so far. Really thanks for your interest, if theres something I can do to help, please ask. Cheers, Zimbres. Ps: sorry the late reply. I was working on some deadlines these days. The more that is already available the better. 2011/4/28 Mario Zechner <[email protected]> > Neat, a Flixel Android port would indeed be a nice to have. I saw that > the project is actually not an Actionscript 3 project but a Java based > project. Might i suggest basing the Android Flixel port on libgdx [1]? > Benefit: it would also run on the desktop (windows, linux, mac) and > the nasty OpenGL ES stuff is pretty much hidden by the utility classes > we offer on top of the GLES binding. I played around with Flixel a > little bit a while ago and the port to libgdx should be very straight > forward and painless. > > I might even have some time to do this myself. Could you answer me > some questions? > > - How much of the original Flixel API should be covered? > - How much has been ported so far? I'd actually just rip out the > interfaces/class/method signatures and replace the implementations. > The more that is already available the better. > > Ciao, > Mario > > [1] http://code.google.com/p/libgdx/ (ignore the fugliness of the > site, we are working on a dedicated one with super awesome images and > ajax and web scale and all that jazz...) > > > On 27 Apr., 16:59, Leonardo Zimbres <[email protected]> wrote: > > Hello Android Devs, > > > > WingEraser (its how I know him) has been porting Flixel to Android for a > > while. > > > > What is flixel? An actionscript 3.0 game framework. Its very well > organized > > and have a lot of good stuff into it. Collisions, particles, nice use of > > bitmaps to tiles and sprite animations. > > If someone is curious about flixel, its homepage has some games: > http://flixel.org/ > > > > Abour the porting to android: Theres a lot of good done, but one issue is > > giving certain trouble: to convert the framework render pipeline, from > > canvas draw to opengl es. > > > > Theres someone up to work on that? Im lerarning what I can, but Im a > little > > new on Java, Android and OpenGL. > > > > Ah, the last threads about flixel-android: > http://flixel.org/forums/index.php?topic=2848.45 > > > > And the project page:http://code.google.com/p/flixel-android/ > > > > Thanks, Zimbres. > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- Leonardo Zimbres http://zanardiliza.com -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

