I would use html5 canvas or webGL :-) On May 12, 2011 3:08 AM, "Jens" <[email protected]> wrote: > JBox2D is decent enough. If you're writing a game using the NDK you > should probably use the normal Box2D, it compiles readily on Android. > > On 11 Maj, 20:28, bob <[email protected]> wrote: >> Can anyone recommend a good 2d physics engine for Android? > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en
-- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

