I would use html5 canvas or webGL :-)
On May 12, 2011 3:08 AM, "Jens" <[email protected]> wrote:
> JBox2D is decent enough. If you're writing a game using the NDK you
> should probably use the normal Box2D, it compiles readily on Android.
>
> On 11 Maj, 20:28, bob <[email protected]> wrote:
>> Can anyone recommend a good 2d physics engine for Android?
>
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