On May 23, 6:30 am, MarcoAndroid <[email protected]> wrote:
> Here's the most recent official platform versions distribution:
> http://developer.android.com/resources/dashboard/platform-versions.html

That's the "newer" one that I referred to (at least, I think I
did).  I printed it out last week, along with a page showing the
screen densities (unfortunately, the values were given only as
"Hig", "Medium", and "Low").  I found another reference, though,
that actually gave useful information on the screen sizes and
resolutions.  And yes, before anyone asks, I do know the
difference.  :-)

> 1.5 + 1.6 = 5.3% so not that much anymore these days. If your
> app is quite basic (not using any fancy 1.6+ SDK
> functionality), you might as well still support 1.5 and higher,
> because it should not cost you much in time & effort (that is:
> build for 1.5, Android takes care of scaling etc).

Ok, so I will just leave it at 1.5, then.  At least, for my
photography app.  I want the UI to be clean and simple, and
not distract from the photography it contains.  When I get it
all figured out, I hope to have simple transitions between
images:  either just changing (as it is now) or perhaps, a
simple fade out/fade in...nothing too flashy.  This is something
I more or less already knew, which was emphasized for one
particular photo, at our local professional photo lab, regarding
the wooden frame I'd chosen...simple, non-obtrusive, and put the
emphasis on the photo, not the frame.  They said I'd picked the
perfect frame for that very reason.  :-)   I'm applying that
same concept with my UI, treating it as the "frame".

> images might get blurry at a certain point device size. In that
> case you indeed can put higher resolution images in the HDPI
> folder.

That's something I've been concerned with:  how this will look on
the new tablets....  But at 3 MB already...do I REALLY want to
more or less triple the size of the app for a relative minority?
Particularly when you consider that this is the first of several
(this one is Scenic/Nature; I'll be at least adding one with my
lightning photography, a waterspout I caught with my Nikon
digital when I was living on the island, and other weather
related imagery.  I will probably also do two (to keep the
app size reasonable) covering the Eglin AFB Armament Museum
(also commonly referred to as the Eglin Air Park).  Lots of
static displays of everything from the old AC-47 Spooky, the
AC-130A Spectre, etc., to the SR-71, and lots of bombs, missles,
etc., too.  Then, possibly another, focusing on the beaches we
have here (which, if you don't know better, could easily be
mistaken for fresh snow---pure white).

> Of course you know about this page that explains a
> lot:http://developer.android.com/guide/practices/screens_support.html

If that's the one I'm thinking of, it's the one I mentioned
above as having actual useful information on screen sizes
and resolutions.  :-)

> Re: the icons: I guess you can find them in the Android source
> code.

I probably won't use more than the ones in the page showing the
specs (at least, not anytime soon), so I'll probably just grab
those for now.

> And yes it is still recommended practice to get a copy of them
> into your app, in case they might get removed in some new
> Android version.

Just my opinion here, obviously, but shouldn't the SDK sample
code be using icons from disk, then, instead of using the ones
in android.R.drawable.....?   As is, they teach the wrong
concept in that regard.

Later,
   --jim

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