I'm a long time Android developer (Been here since pre 1.0). My focus is on games, so I don't care too much about the apps side of things. Generally I want a game to just consume the screen and everything to just scale up as a percentage (a button should always be 50% of the screen, etc). I even want that on 10" tablets and whatever size future devices, because without scaling up, I have no other content so there will just be more blank space and a less predictable UI.
I can work it out for buttons and such but how do I scale up text on my menus? Saying, "use a surfaceview" is awesome for the game itself but all my legacy games have multiple activities for menus and use standard Android UI components. They worked great on all screens before honeycomb/tablets, which are quickly becoming a major headache for me. Usually I just want 5 or so buttons laid out linearly vertically either in the center or on the right side of the screen (portrait/ landscape) and I want the text on the buttons to scale up with the screen so it looks exactly the same at 1280x800 vs 480x320. Am I missing something or is this not possible to do without adding additional layouts for larger screens (and potentially making even more layouts for even bigger screens later, etc)? Best practices to achieve this, anyone? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en