Not possible, eh? On May 26, 1:03 pm, Robert Green <rbgrn....@gmail.com> wrote: > I'm a long time Android developer (Been here since pre 1.0). My focus > is on games, so I don't care too much about the apps side of things. > Generally I want a game to just consume the screen and everything to > just scale up as a percentage (a button should always be 50% of the > screen, etc). I even want that on 10" tablets and whatever size > future devices, because without scaling up, I have no other content so > there will just be more blank space and a less predictable UI. > > I can work it out for buttons and such but how do I scale up text on > my menus? Saying, "use a surfaceview" is awesome for the game itself > but all my legacy games have multiple activities for menus and use > standard Android UI components. They worked great on all screens > before honeycomb/tablets, which are quickly becoming a major headache > for me. > > Usually I just want 5 or so buttons laid out linearly vertically > either in the center or on the right side of the screen (portrait/ > landscape) and I want the text on the buttons to scale up with the > screen so it looks exactly the same at 1280x800 vs 480x320. Am I > missing something or is this not possible to do without adding > additional layouts for larger screens (and potentially making even > more layouts for even bigger screens later, etc)? > > Best practices to achieve this, anyone?
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