Not possible, eh?

On May 26, 1:03 pm, Robert Green <rbgrn....@gmail.com> wrote:
> I'm a long time Android developer (Been here since pre 1.0).  My focus
> is on games, so I don't care too much about the apps side of things.
> Generally I want a game to just consume the screen and everything to
> just scale up as a percentage (a button should always be 50% of the
> screen, etc).  I even want that on 10" tablets and whatever size
> future devices, because without scaling up, I have no other content so
> there will just be more blank space and a less predictable UI.
>
> I can work it out for buttons and such but how do I scale up text on
> my menus?  Saying, "use a surfaceview" is awesome for the game itself
> but all my legacy games have multiple activities for menus and use
> standard Android UI components.  They worked great on all screens
> before honeycomb/tablets, which are quickly becoming a major headache
> for me.
>
> Usually I just want 5 or so buttons laid out linearly vertically
> either in the center or on the right side of the screen (portrait/
> landscape) and I want the text on the buttons to scale up with the
> screen so it looks exactly the same at 1280x800 vs 480x320.  Am I
> missing something or is this not possible to do without adding
> additional layouts for larger screens (and potentially making even
> more layouts for even bigger screens later, etc)?
>
> Best practices to achieve this, anyone?

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