Thanks for the replies on this.

On Jun 21, 4:32 am, Romain Guy <[email protected]> wrote:
> You don't have to use a GLSurfaceView, you can use a SurfaceView instead.

How would this work? From my reading of the API, you need a
GLSurfaceView.Renderer to do your rendering, and you can only get that
from a GLSurfaceView. Any pointers on this?

Thanks,
Nick

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