On Jun 21, 4:32 am, Romain Guy <[email protected]> wrote: > You don't have to use a GLSurfaceView, you can use a SurfaceView instead. >
Sorry to reply on this again, but, after a bit more poking around... I guess what I'd have to do here is understand how the GL demo in the Android 1.1 docs (i.e. before GLSurfaceView was implemented), or, the GLSurfaceView.java from the Android source, works and re-implement this using the SurfaceView from the camera feed. Thanks, Nick -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

