On Jun 21, 4:32 am, Romain Guy <[email protected]> wrote:
> You don't have to use a GLSurfaceView, you can use a SurfaceView instead.
>

Sorry to reply on this again, but, after a bit more poking around... I
guess what I'd have to do here is understand how the GL demo in the
Android 1.1 docs (i.e. before GLSurfaceView was implemented), or, the
GLSurfaceView.java from the Android source, works and re-implement
this using the SurfaceView from the camera feed.

Thanks,
Nick

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