can you post the snippet of code ?

Also try this on your device ..
$ adb shell getprop | grep heap
to known the limitation on the device.

you can probably simulate these values on the emulator and check
the behavior without the device.

-Dan


On Wed, Jun 29, 2011 at 2:29 AM, Raghav Sood <[email protected]> wrote:

> Your error clearly states that your app is running out of memory. I don't
> know why this is happening only on Samsung devices but maybe you could
> modify your app to use less memory to prevent the error.
>
>
> On Wed, Jun 29, 2011 at 2:30 AM, gvd <[email protected]> wrote:
>
>> I'm getting emails from users (and 1 star comments) complaining that
>> my app crashes shortly after startup. At start-up my app uses
>> runOnFirstFix which will get the location and center/zoom on it (it's
>> uses Google Maps API). What it also does is download an animated GIF
>> image that is used as an overlay.
>> I did get a few crash reports a while back where I see:
>>
>> java.lang.OutOfMemoryError: bitmap size exceeds VM budget
>> at android.graphics.Bitmap.nativeCreate(Native Method)
>> at android.graphics.Bitmap.createBitmap(Bitmap.java:677)
>>
>> I'm aware that Bitmaps are created on the native heap.
>> However, the app works fine on my LG optimus and many other phones.
>> The people who actually send me information all seem to be using
>> Samsung devices (Samsung Epic, galaxy prevail,  Verizon Galaxy Tab,
>> Samsung Captivate).
>>
>> Does anybody have an idea on why this seems to happen on Samsung
>> devices?
>>
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>
>
>
> --
> Raghav Sood
> http://www.raghavsood.com/
> http://www.androidappcheck.com/
> http://www.telstop.tel/
>
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