Yes Dianne, that's obvious to you and me. I didn't mean to insinuate
that there is something wrong. Just wanted to clarify for people who
might not know what a mipmap is.

Are mipmaps used for enlarging any other parts of the UI or is it only
for launcher icons?

On 4 Juli, 05:42, Dianne Hackborn <[email protected]> wrote:
> Yes as I said this is some initial work on doing mipmaps, and oh hey look at
> that if you are doing a mipmap there is a larger bitmap there that can be
> used if you want a larger size image.
>
>
>
>
>
>
>
>
>
> On Sun, Jul 3, 2011 at 2:16 PM, nadam <[email protected]> wrote:
> > Just tested this on my Motorola XOOM with Android 3.0.1 and it is
> > using the icon.png from res/drawable-hdpi even though the device is
> > mdpi.
>
> > On 3 Juli, 10:05, Federico Carnales <[email protected]> wrote:
> > > On May 23, 7:49 pm, Dianne Hackborn <[email protected]> wrote:
>
> > > > Don't force the Xoom to use hdpi.  You will be inconsistent with every
> > other
> > > > app, all of which are using the Xoom's correct density which is mdpi.
>
> > > > Why do you want to do this?
>
> > > > As I've said, Galaxy Tab made a design decision to use a larger density
> > and
> > > > thus have a blown up UI.  Again use the density the device reports so
> > you
> > > > are consistent with the UI in the rest of the device.
>
> > > > Trying to play games like this is only going to lead to pain.  Use the
> > > > density the device reports.
>
> > > Doesn't the stock Honeycomb Launcher force HDPI drawables for the app
> > > icons?
>
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> --
> Dianne Hackborn
> Android framework engineer
> [email protected]
>
> Note: please don't send private questions to me, as I don't have time to
> provide private support, and so won't reply to such e-mails.  All such
> questions should be posted on public forums, where I and others can see and
> answer them.

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